Game Capture & Unreal Engine Cinematics
Additional Credits
Credits
About
I'm a game capture artist working at the intersection of gameplay capture and in-engine cinematic storytelling. I run a complete capture pipeline across multiple IPs, working inside development builds every day to deliver footage for trailers, social content, and key visuals.
I don't just capture. I build tools. When the right solution doesn't exist, I design and develop it myself, from custom Unreal Engine plugins to companion applications that streamline the entire shot workflow.
I'm currently deepening my Unreal Engine cinematic skills through ongoing coursework at Gnomon and personal projects in previz and Sequencer. Where I'm heading: the merge between gameplay capture and bespoke in-engine cinematics. One seamless narrative, no seam between what's captured and what's crafted.
Open to senior capture, cinematics, and in-engine camera roles.